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*World Game Research.*
5 messages
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* ModelEarth. Org  * 	* Fri, Feb 15, 2008 at 3:24
AM *
To: contact@bfi.org
Bcc: "ModelEarth. Org" 
Dear Sirs,

I am doing a research on World Game--could you, please tell me where I
could find out any records of World Game sessions played in
Buckminster R. Fuller's time?
I would like to know in particular about what rules, what criteria
were being used to decide which design would have been considered as a
successful one.

Thank you, sincerely -
Mr. Jan Hearthstone.

--
Creating Peace:
http://www.modelearth.org/peace.html 

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* will@bfi.org  * 	* Wed, Feb 20, 2008 at 1:54 PM *
To: "ModelEarth.Org" 
Jan,
Thank you very much for your inquiry. The World Game is definitely an
exciting and dense project. Unfortunately, it is a tad bit difficult to
access the full scope of documents resulting from The World Game. This is
due mostly to some legal issues concerning the Estate of R. Buckminster
Fuller, persons involved with the game, and BFI. We are currently trying
to clear up everything as to free up the sum of documents and allow for
greater access and understanding for the public.
I do, however, suggest that you visit the following page:

http://bfi.org/our_programs/who_is_buckminster_fuller/design_science/design_science_decade


for a thorough description and documentation online.
I would also like to recommend a book by Medard Gabel, head of the World
Game Institute, entitled "Energy, Earth, and Everyone." This title is
based off of World Game workshops run by Fuller and Gabel in the 1970's.
It was published in 1980.

I hope this has been of some assistance. I will keep you updated with any
developments that occur, concerning The World Game documents.

If you have any other questions or concerns feel free to contact me,
will@bfi.org .

Thank you again,
Will Elkins
BFI
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* ModelEarth. Org  * 	* Sat, Feb 23, 2008 at 3:21
PM *
To: "will@bfi.org" 
Dear Will Elkins,

what I am really after is to find out how the competing entries in the
World Game sessions were evaluated--what criteria were used to decide
the winners.

I tried to go through the material at
http://bfi.org/our_programs/who_is_buckminster_fuller/design_science/design_science_decade
, but since that is a huge volume of information, I have been having a
hard time to find anything, so far.

Could you just give an outline of how it was decided what a winning
entry would have been?

Thank you, sincerely -
Hearthstone.
[Quoted text hidden]
--
[Quoted text hidden]

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* will@bfi.org  * 	* Wed, Feb 27, 2008 at 1:29 PM *
To: "ModelEarth.Org" 
Jan,
I am not sure that your conception of 'winning' the Worldgame is entirely
accurate. The whole basis of the game in the first place is that no one,
meaning humanity as a collective player, loses. Or as Fuller put it, "To
win the World Game everybody must be made physically successful. Everybody
must win." (50 Years Design Science Revolution and the Worldgame (1969),
111.) This idea applies also to the game itself. The objective being more
about collective winning, than competitive hustling. Perhaps the word
'game' is a bit deceptive in this sense.
I recommend checking out the chapter entitled 'World Game' (pages 198-226)
in Fuller's book "Critical Path" for an excellent description of what the
World Game truly meant to Fuller.
I hope this is of some assistance.
Thank you again for your inquiry; always glad to hear people's curiosities
concerning RBF and his work.

Sincerely,
Will Elkins
will@bfi.org